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Hiya, saw you followed me back so finally committed to reading this all the way through. My Wednesday group needs a new game and I love Tarot, so we'll see if I can get them into it!

Honestly one of the best tarot based RPGs out there.

Scenes and fights take place at the table like a card game, with perks changing the rules in unexpected ways and a complexity (but not difficulty) that leaves nothing to be desired compared to other classic RPGs, down to the way characters interact with the world based on their Major Arcana and their mental state that changes as the pressure rises.

While the "recommended" setting seems typical of shonen, where kids save the world between classes, it seems to grant you with the freedom to adapt any context (and imho even historical period) to the main worldbuilding element: the characters having the ability to enter a mirror world where they can change things they couldn't in real life with sword blows and incredible powers.

Imagine the possibilities.

Really cool mechanics